How It Works

I. Import A Base Character

Import an interchangeable base character asset which is

2. Import One or More Clothes

Import one or more interchangeable clothe assets which are

(Optionally) Add cloth bones

(Optionally) Transfer original cloth bones and skin weights

3. (Optionally) Import Original Character

Import the original base character fbx file corresponding to the interchangeable base character asset which

  • shares the shape, skeleton and skin weight map
  • is usually the one converted by Cloth Convertor to generate the interchangeable character asset

4. (Optionally) Fine-Tune

Edit the clothes and original character using rich functions to

  • remove hidden and unused meshes and parts
  • adjust vertex positions
  • adjust skin weights
  • adjust bones
  • rename bones

5. Export

Export the clothes and original character to fbx files

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